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| Genre | First Person Shooter |
| Engine | Custom Engine (Tonic Engine) |
| Team | 6 Programmers, 3 artists, 3 level-designers, 3 procedural artists |
Entity-Component System continued developmentMulti-Threaded Level Streaming (see it in action in the ECS Article)Node Scripting ToolInstanced-Rendering Co-Developed with Sebastian Dahlskog. Engine Development.
Currently Work in progress!

| Genre | Top-down action RPG |
| Engine | Custom Engine (Tonic Engine) |
| Team | 6 Programmers, 3 artists, 3 level-designers, 3 procedural artists |
Entity-Component System continued developmentThread-PoolEngine DevelopmentDeferred Rendering PipelineDirectional Light shadowsSpotlights / PointlightsAnimation Systems with interpolated animations, ability to keyframe functors and handle animationspeeds.
| Genre | Top-down action, puzzle game |
| Engine | The Game Engine (TGA School proprietary Engine) |
| Team | 6 Programmers, 3 artists, 3 level-designers, 3 procedural artists |
| Genre | 2D platformer |
| Engine | The Game Engine (TGA School proprietary Engine) |
| Team | 6 Programmers, 3 artists, 3 level-designers, 3 procedural artists |
A mobile puzzle game where you must find your way to your lost love.
The game won the award for Best Mobile-Game at a Google-Play event.You can download and play it on Google Play
| Genre | Mobile puzzle game |
| Engine | Unity |
| Team | 6 Programmers, 4 artists, 3 level designers, 2 procedural artists |
| Genre | Runner game |
| Engine | Unity |
| Team | 6 Programmers, 3 artists, 2 level designers, 2 procedural artists |