Scrap Mechanic: Drilling Thunder

Scrap Mechanic is a multiplayer sandbox game with over 3 million copies sold. I worked at Axolot Games as a gameplay programmer on the “Drilling Thunder” survival update that officially took it from early-access to its 1.0.

I worked on Scrap Mechanic for about a year and here are some of the things I contributed with.

Gameplay Features

Designed and shipped the game’s Achievement System

Worked on the survival resource processing machines
Vacuum pump, packing stations, smelters, ore collector/crusher and the mining hub vendor
including networked interaction, GUI, and scripted animations.

Created an effect based carry system for generic items
Picking up, carrying and dropping items/creatures with networked state.

Combat features & throwable weapons
Made the “Cornade”.
Worked on networking and the projectile system.

UGC generated content creator “The Garage”
A place in the world where players may spawn in creations from other players.

Audio gameplay implementations
Music & SFX integration for gameplay systems.